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Gamimg Essay

  • Submitted by: mbartlett
  • on January 26, 2013
  • Category: Miscellaneous
  • Length: 353 words

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Below is an essay on "Gamimg" from Anti Essays, your source for research papers, essays, and term paper examples.

Mobile gaming is big business, with the industry predicted to reach $54billion by 2015. As Angry Birds did for Rovio, one successful game can launch a company, or even an individual, into the stratosphere.
This article will explore some key constraints to gaming on a smartphone and outline the impact these will have on the user experience, and help to ensure a successful game is developed. 
Splinter Cell
  * On smartphones, the foremost constraint is the screen size. This impacts the size of what can be displayed,
  * Too much! Splinter Cell: Conviction suffers by trying to pack too much onto the smartphone screen
Madden NFL
  * While games specifically designed for the smartphone usually make good use of gesture controls, those which have been developed from a console into a smartphone version are usually less successful.
Angry birds
  * Simple game controls and easy to pick up and put down – key reasons why Angry Birds has become a sensational hit
  * Angry Birds
  * downloaded more than 700 million times on all platforms. There's little doubt that Space will push the series past the billion mark.
  * Cut the Rope
  * Cut the Rope has been downloaded more than 100 million times since its release
  * Doodle Jump
  * reached over 15 million downloads across all platforms currently available.
  * First, they should be easy to learn. Smartphone game players rarely spend dedicated amounts of time playing and learning games.
  * Players won’t invest the same amount of time in mastering a mobile game as they would a console game. So, a game that is simple to pick up is of critical importance.
  * A simplistic set of controls is necessary for a successful game
  * Too complex a set of controls and the user will lose patience and enthusiasm for the game.
  * A free version of a game is made available and this must be simple to play, quick to learn and addictive.
  * A smartphone is not simply another games console. Creating a game that...

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  • Submitted by: mbartlett
  • on January 26, 2013
  • Category: Miscellaneous
  • Length: 353 words
  • Views: 185
  • Popularity Rank: 515971
  • 1 rating(s)

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"Gamimg". Anti Essays. 14 Dec. 2018

<http://parimatch-stavka7.com/free-essays/Gamimg-393638.html>

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Gamimg. Anti Essays. Retrieved December 14, 2018, from the World Wide Web: http://parimatch-stavka7.com/free-essays/Gamimg-393638.html


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