Mobile gaming is big business, with the industry predicted to reach $54billion by 2015. As Angry Birds did for Rovio, one successful game can launch a company, or even an individual, into the stratosphere.
This article will explore some key constraints to gaming on a smartphone and outline the impact these will have on the user experience, and help to ensure a successful game is developed.
* On smartphones, the foremost constraint is the screen size. This impacts the size of what can be displayed,
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* While games specifically designed for the smartphone usually make good use of gesture controls, those which have been developed from a console into a smartphone version are usually less successful.
* Simple game controls and easy to pick up and put down – key reasons why Angry Birds has become a sensational hit
* Angry Birds
* downloaded more than 700 million times on all platforms. There's little doubt that Space will push the series past the billion mark.
* Cut the Rope
* Cut the Rope has been downloaded more than 100 million times since its release
* Doodle Jump
* reached over 15 million downloads across all platforms currently available.
* First, they should be easy to learn. Smartphone game players rarely spend dedicated amounts of time playing and learning games.
* Players won’t invest the same amount of time in mastering a mobile game as they would a console game. So, a game that is simple to pick up is of critical importance.
* A simplistic set of controls is necessary for a successful game
* Too complex a set of controls and the user will lose patience and enthusiasm for the game.
* A free version of a game is made available and this must be simple to play, quick to learn and addictive.
* A smartphone is not simply another games console. Creating a game that...